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3ds max+Vray : Making of THE MOSQUE (CORDOBA, SPAIN)

Fri, Jun 4, 2010

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By: Luis Tejeda

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2012 Prodution Focus

Thu, Nov 26, 2009

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Emmerich worked with several previs and FX companies to handle the extensive workload this film required. Pixomondo (Germany) was paired with Digital Domain to provide the previs for the Los Angeles escape shots working out camera moves, blocking of major elements, and the massive destruction. (more…)

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3d Studio max:Video Model a High-Poly Roof Hatch

Sat, Nov 7, 2009

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In this 2 hour long beginner level tutorial, we will explore in detail the entire process of building a high-poly roof hatch in 3ds Max. We will discuss the modeling process in depth, including a variety of different poly … (more…)

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3d studio max: Next-Gen Weapon

Sat, Nov 7, 2009

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Creating weaponry effectively in a next-gen workflow requires detailed knowledge of a variety of very specific skills and tools. In this, the first tutorial in the next-gen knife creation series, you will learn to build a high-poly knife model using…. (more…)

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3ds max: Ashoan

Mon, Jul 20, 2009

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Through this tutorial I will try to explain the entire process of creating this particular image, from the first step to the final (more…)

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3ds max + Maxwell: Neoclassic Livingroom

Mon, Jul 20, 2009

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n this tutorial we’ll investigate the render and lightning adjustment for neo-classical room design. At first place, activate the maxwell render and then set the materials (more…)

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3ds max + Zbrush: “Making of Illochim”

Mon, Jul 20, 2009

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The light setup for the Matte painting was based on a gradient from dark flat color tones to the light highlights. Just like with an oil painting Sven added layer after layer of light to combine the foreground, (more…)

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3ds max + Vray: Invisible Tutorial

Mon, Jul 20, 2009

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In this tutorial I’ll explain how I did the modeling, texturing, lighting, rendering, and post-work for the image “Invisible”.Overall, I kept the modeling rather basic. For the models that were simple (more…)

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Maya: Character Walk Through

Wed, Apr 29, 2009

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Maya: Making of Gladiator

Wed, Apr 29, 2009

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Making of Gladiator

This artwork created for CGArena 3d challenge where I won the second prize. This is the first contest where I joined and my first published artwork since I’ve started working as a 3D & Visual Effects Artist. (more…)

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