
By: Luis Tejeda
Thu, Nov 26, 2009

Emmerich worked with several previs and FX companies to handle the extensive workload this film required. Pixomondo (Germany) was paired with Digital Domain to provide the previs for the Los Angeles escape shots working out camera moves, blocking of major elements, and the massive destruction. (more…)
Sat, Nov 7, 2009

In this 2 hour long beginner level tutorial, we will explore in detail the entire process of building a high-poly roof hatch in 3ds Max. We will discuss the modeling process in depth, including a variety of different poly … (more…)
Sat, Nov 7, 2009

Creating weaponry effectively in a next-gen workflow requires detailed knowledge of a variety of very specific skills and tools. In this, the first tutorial in the next-gen knife creation series, you will learn to build a high-poly knife model using…. (more…)
Mon, Jul 20, 2009

Through this tutorial I will try to explain the entire process of creating this particular image, from the first step to the final (more…)
Mon, Jul 20, 2009

n this tutorial we’ll investigate the render and lightning adjustment for neo-classical room design. At first place, activate the maxwell render and then set the materials (more…)
Mon, Jul 20, 2009

The light setup for the Matte painting was based on a gradient from dark flat color tones to the light highlights. Just like with an oil painting Sven added layer after layer of light to combine the foreground, (more…)
Mon, Jul 20, 2009

In this tutorial I’ll explain how I did the modeling, texturing, lighting, rendering, and post-work for the image “Invisible”.Overall, I kept the modeling rather basic. For the models that were simple (more…)
Wed, Apr 29, 2009

This artwork created for CGArena 3d challenge where I won the second prize. This is the first contest where I joined and my first published artwork since I’ve started working as a 3D & Visual Effects Artist. (more…)
Fri, Jun 4, 2010
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